Features

Designed for mathematical calculations of mechanical models. Allows real-time investigation of two-dimensional systems of masses and springs taking into account friction and nonlinearity, as well as taking into account electrical, gravitational forces and object collisions.

Opportunities

  • Adding and editing objects in real time (implemented)
  • Manipulations with objects (partially implemented)
  • Display of velocity and force vectors (implemented)
  • Dependency graphs of system variables and energies
  • Specifying user functions of objects parameters
  • Not real time calculations
  • Observing “heat maps” of physical fields (partially implemented)
  • Physical fields isolines rendering
  • Calculations of centers of mass (partially implemented)
  • Saving models to file/load from file (partially implemented)
  • Loading models from the server

Who will be interested

  • Physics teachers
  • Researchers of mechanical design concepts
  • Creators of control algorithms
  • Designers of motorized manipulators

Physical engine

  • Models of point masses and (non)linear springs with damping
  • Electrostatic and gravitational interactions
  • Lennard-Jones, Morse interaction (partially implemented)
  • Mass-mass, mass-spring collisions (partially implemented)
  • Calculation of moments of forces
  • Optimization with a neighbors list
  • Consideration of air friction forces
  • Harmonic analysis of mass-spring constructions (partially implemented)

In addition to engine optimization and graphic interface development, it is planned to implement calculations in three-dimensional space using NVIDIA Cuda.

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