Designed for mathematical calculations of mechanical models. Allows real-time investigation of two-dimensional systems of masses and springs taking into account friction and nonlinearity, as well as taking into account electrical, gravitational forces and object collisions.

Opportunities
- Adding and editing objects in real time (implemented)
- Manipulations with objects (partially implemented)
- Display of velocity and force vectors (implemented)
- Dependency graphs of system variables and energies
- Specifying user functions of objects parameters
- Not real time calculations
- Observing “heat maps” of physical fields (partially implemented)
- Physical fields isolines rendering
- Calculations of centers of mass (partially implemented)
- Saving models to file/load from file (partially implemented)
- Loading models from the server

Who will be interested
- Physics teachers
- Researchers of mechanical design concepts
- Creators of control algorithms
- Designers of motorized manipulators

Physical engine
- Models of point masses and (non)linear springs with damping
- Electrostatic and gravitational interactions
- Lennard-Jones, Morse interaction (partially implemented)
- Mass-mass, mass-spring collisions (partially implemented)
- Calculation of moments of forces
- Optimization with a neighbors list
- Consideration of air friction forces
- Harmonic analysis of mass-spring constructions (partially implemented)
In addition to engine optimization and graphic interface development, it is planned to implement calculations in three-dimensional space using NVIDIA Cuda.