Designed for mathematical calculations of mechanical models. Allows real-time investigation of two-dimensional systems of masses and springs taking into account friction and nonlinearity, as well as taking into account electrical, gravitational forces and object collisions.

Opportunities
- Adding and editing objects in real time (implemented)
 - Manipulations with objects (partially implemented)
 - Display of velocity and force vectors (implemented)
 - Dependency graphs of system variables and energies
 - Specifying user functions of objects parameters
 - Not real time calculations
 - Observing “heat maps” of physical fields (partially implemented)
 - Physical fields isolines rendering
 - Calculations of centers of mass (partially implemented)
 - Saving models to file/load from file (partially implemented)
 - Loading models from the server
 

Who will be interested
- Physics teachers
 - Researchers of mechanical design concepts
 - Creators of control algorithms
 - Designers of motorized manipulators
 

Physical engine
- Models of point masses and (non)linear springs with damping
 - Electrostatic and gravitational interactions
 - Lennard-Jones, Morse interaction (partially implemented)
 - Mass-mass, mass-spring collisions (partially implemented)
 - Calculation of moments of forces
 - Optimization with a neighbors list
 - Consideration of air friction forces
 - Harmonic analysis of mass-spring constructions (partially implemented)
 
In addition to engine optimization and graphic interface development, it is planned to implement calculations in three-dimensional space using NVIDIA Cuda.
